
Along with pinpointing oddities and interactables with Alex’s radio. Travelling through a winding linear road from place to place. Selecting conversation choices in order to advance the story and determine the conclusion. I tried to fight through these things and enjoy the game regardless, yet thing simply were not clicking for me due to my limited interest in what the story was doing and the mechanics the game is built on. To the point where I would have rather had zero backstory for why these children are being haunted.

As for the backstory, I just find most fiction based around government conspiracies to be a bore outside of Metal Gear Solid. Despite the characters being well executed, they remind me of people I avoided or ignored throughout high school, and were worsened by how they seem contrived into indulging in foolish teenager behaviors. Even the backstory manages to be well woven and used in a way that blends genres and makes the story feel more unique because of it.Īt the same time though, I found the story rather boring and predictable with regards to its general progression and ultimate conclusion.

The characters, while archetypical to an extent, do feature a level of depth that is established as things go on, and their voice actors really do a great job bringing them to life along with a well written dialog. The story is well structured with a sense of mystery and confusion running rampant throughout the game, and even beyond its conclusion. It is a novel premise for sure, but I really did not find it all that compelling, and through no ill effort from the game or real fault with the story. Things take a turn for the bizarre, and the group of five end up scattered across this island, which also happens to be a former military base, where they must discover the source and purpose of the anomaly that is both haunting them and manipulating space time. A plan takes an awkward turn based on the small crowd that showed up to get drunk on the beach, and results in the main character, Alex, retreating into a cave with her recently met step-brother, Jonas, where the two discover a strange anomaly that responds to the frequencies emitted from Alex’s handheld radio. Oxenfree centers around a gaggle of teenagers who wander onto an unpopulated island that serves as a tourist attraction in hopes of spending a night of their youth indulging in some sort of party, or whatever it is teenagers like to do. Platforms: PC(Reviewed), Mac, Linux, PS4, XBO Unfortunately for me, I didn’t really like it that much.

Oxenfree falls into the later, being a critically acclaimed narrative driven adventure game renowned mostly for its dialog. Those exceptions are often made due to curiosity over the specific concept of a game or the reception behind it. As should be evident by now, I am very specific about the games I play and subsequently enjoy, barring a few exceptions.
